BlitzMax/Módulos/BRL.Max3D
Funções
InitMax3D
UseDegrees
UseRadians
RetainResource
ReleaseResource
BlackTexture
WhiteTexture
CreateTexture
SetTexturePath
SetTextureData
Create3dTexture
Set3dTextureData
CreateCubeTexture
SetCubeTextureData
CreateShader
CreateMaterial
SetMaterialFloat
SetMaterialColor
SetMaterialTexture
CreateSurface
SetSurfaceShader
SurfaceShader
SetSurfaceMaterial
SurfaceMaterial
AddSurfaceVertex
AddSurfaceTriangle
DestroyEntity
CopyEntity
ShowEntity
HideEntity
SetEntityParent
SetEntityTranslation
SetEntityRotation
SetEntityScale
MoveEntity
TurnEntity
EntityX
EntityY
EntityZ
LoadModel
CreateModel
CreateSphere
CreateCapsule
CreateCylinder
CreateBox
AddModelSurface
UpdateModelNormals
UpdateModelTangents
ScaleModelTexCoords
FlipModel
CreatePivot
CreateCamera
SetCameraViewport
CreateSpotLight
CreatePointLight
CreateDistantLight
SetLightAngle
SetLightRange
SetLightColor
SetLightTexture
SetLightShadowBufferSize
CreateSprite
CreateTerrain
SetTerrainHeight
CreateMirror
SetMirrorSize
SetMirrorResolution
CreateSphereBody
CreateCapsuleBody
CreateCylinderBody
CreateBoxBody
CreateSurfaceBody
CreateModelBody
CreateTerrainBody
CreateBallJoint
CreateAnimator
SetAnimationKey
SetAnimatorTime
EnableShadows
DisableShadows
EnableCollisions
SetGravity
SetClearColor
SetAmbientColor
UpdateWorld
RenderWorld
Max3dGraphics
LoadShader
LoadTexture
LoadMaterial
LoadTerrain
m3dImporter
LoadCubeTexture