BlitzMax/Módulos/BRL.Max3D

Funções

InitMax3D

UseDegrees

UseRadians

RetainResource

ReleaseResource

BlackTexture

WhiteTexture

CreateTexture

SetTexturePath

SetTextureData

Create3dTexture

Set3dTextureData

CreateCubeTexture

SetCubeTextureData

CreateShader

CreateMaterial

SetMaterialFloat

SetMaterialColor

SetMaterialTexture

CreateSurface

SetSurfaceShader

SurfaceShader

SetSurfaceMaterial

SurfaceMaterial

AddSurfaceVertex

AddSurfaceTriangle

DestroyEntity

CopyEntity

ShowEntity

HideEntity

SetEntityParent

SetEntityTranslation

SetEntityRotation

SetEntityScale

MoveEntity

TurnEntity

EntityX

EntityY

EntityZ

LoadModel

CreateModel

CreateSphere

CreateCapsule

CreateCylinder

CreateBox

AddModelSurface

UpdateModelNormals

UpdateModelTangents

ScaleModelTexCoords

ResetModelTransform

FlipModel

CreatePivot

CreateCamera

SetCameraViewport

CreateSpotLight

CreatePointLight

CreateDistantLight

SetLightAngle

SetLightRange

SetLightColor

SetLightTexture

SetLightShadowBufferSize

CreateSprite

CreateTerrain

SetTerrainHeight

CreateMirror

SetMirrorSize

SetMirrorResolution

CreateSphereBody

CreateCapsuleBody

CreateCylinderBody

CreateBoxBody

CreateSurfaceBody

CreateModelBody

CreateTerrainBody

CreateBallJoint

CreateAnimator

SetAnimationKey

SetAnimatorTime

EnableShadows

DisableShadows

EnableCollisions

SetGravity

SetClearColor

SetAmbientColor

UpdateWorld

RenderWorld

Max3dGraphics

LoadShader

LoadTexture

LoadMaterial

LoadTerrain

m3dImporter

m3dPixelFormat

LoadCubeTexture